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旧 2006-04-14   #5
kkkkk
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回复: 【求助】有活人么,问个单机架设问题

// cracked by vikee 2/09/2002 vikee@263.net
inherit NPC;

#include <quest_fd.c>
#include <reporting.c>

int test_player();

void create()
{
set_name("猪八戒", ({ "zhu bajie", "zhu", "bajie" }));
set("age", 600);
set("gender", "男性");
set("long", "嘿嘿,连老猪都不认识啦?\n");
set("attitude", "peaceful");
set("str", 50);
set("per", 10);
set("combat_exp", 1200000);
set("daoxing", 2000000);

set("max_kee", 1500);
set("max_sen", 1500);
set("max_force", 1500);
set("force", 1500);
set("force_factor", 150);
set("mana_factor", 150);
set_skill("unarmed", 90);
set_skill("dodge", 60);
set_skill("parry", 60);
set_skill("rake", 150);
set_skill("force", 80);
set_skill("spells", 80);
set_skill("baguazhou", 80);
set_skill("yanxing-steps", 70);
set_skill("skyriver-rake", 180);
map_skill("force", "lengquan-force");
map_skill("spells", "baguazhou");
map_skill("rake", "skyriver-rake");
map_skill("parry", "skyriver-rake");
map_skill("dodge", "yanxing-steps");
set("chat_chance",5);
set("chat_msg",({
"猪八戒乐呵呵地说道:西天归来,老猪便是天下美食家也。\n",
"猪八戒想想说:乡下发大水灾了,老猪该当救济饥民。\n",
"猪八戒说道:老猪要寻遍天下美酒佳肴,再请世人来俺帅府品尝品尝。\n",
"猪八戒说道:不是老猪贪嘴,俺老猪想凑个美宴,请平民百姓也能尝个新鲜。\n",
"猪八戒自言自语地说:俺老猪不是为自己,老猪想收集世上美食,让大唐人都能来尝尝。\n",
"猪八戒扭过身去捧起澡盆大的金饭盆吧嗒吧嗒大嚼了起来。\n",
"猪八戒弯腰捧起水桶大的银酒壶咕咚咕咚地灌了下去。\n",
}));
set("inquiry", ([
"here": "此乃天蓬帅府也,老猪西天归来后唐太宗御赐在此开府,专事饮食慈善业。\n",
"name": "猪八戒,谁人不知也。\n",
"food": (: test_player() :),
"美食": (: test_player() :),
"美酒": (: test_player() :),
"美宴": (: test_player() :),
"佳肴": (: test_player() :),
"食物": (: test_player() :),
"饮水": (: test_player() :),
"吃": (: test_player() :),
"喝": (: test_player() :),
]));
setup();
carry_object("/d/kaifeng/obj/jiuchipa")->wield();
carry_object("/d/obj/armor/tongjia")->wear();
}

void rewarding (object who, object ob);

void init ()
{
call_out ("check_player",1,this_player());
}

int test_player()
{
string *strs = ({
"$N略有所思地点点头对$n说道:俺老猪想给大唐人凑个美宴,正缺",
"$N对$n说道:老猪我四处寻求天下美味佳肴,正要找",
"$N对$n说道:对了乡下发大水灾,有几个灾民想要什么",
"$N对$n说道:京城客到,在开封府上,其中有一官人让老猪我代寻什么",
"$N对$n点头说道:水陆大会即将开宴请各路法师到会,听说有法师想要什么",
"$N对$n一点头说道:俺老猪救济饥民,听说正需要",
"$N想想说:有人倒是想让俺老猪给找个什么什么",
});
string str;
object me = this_object();
object who = this_player();
int *quest_keys;
string *quest;
int delay;
int i;

if (who->query("quest/reward") > 0)
{
message_vision ("$N对$n说道:这位"+RANK_D->query_respect(who)+
",俺见你身上祥云环绕,何不去从速赴长安进宫请赏?\n",me,who);
return 1;
}

if (who->query("quest/pending/food"))
{
message_vision ("$N对$n说道:这位"+RANK_D->query_respect(who)+
",俺还等着请您帮忙找的"+
who->query("quest/pending/food/name")+"呢!\n",me,who);
return 1;
}

quest_keys = me->query_temp("quest_keys");
if (! quest_keys)
{
quest_keys = sort_quests (quests_food);
me->set_temp("quest_keys",quest_keys);
}
i = quest_accurate_index (quest_keys, who);
i = quest_random_index (quest_keys, i, who, "quest/cache/food");
if (i == -1)
{
message_vision ("$N对$n叹气说道:这位"+RANK_D->query_respect(who)+
"该做的事做了不少,俺看您还是以后再来吧。\n",me,who);
return 1;
}
delay = MAXDELAY * i / sizeof(quest_keys) + DELAY_CONST + uptime();
quest = quests_food[quest_keys[i]];
who->set("quest/pending/food/index", i);
who->set("quest/pending/food/daoxing", quest_keys[i]);
who->set("quest/pending/food/name", quest[IDX_NAME]);
who->set("quest/pending/food/id", quest[IDX_ID]);
who->set("quest/pending/food/time", delay);
str = strs[random(sizeof(strs))]+quest[IDX_NAME]+
",\n这位"+RANK_D->query_respect(who)+
"可否赏老猪个大脸设法子去给弄来?\n";
message_vision (str,me,who);
informing (me,who,str);
return 1;
}

void check_player (object who)
{
object me = this_object();
object ob;

if (!who || !visible(who))
return;

if (! who || environment(who)!=environment(me))
return;

if (who->query("quest/reward") > 0)
{
message_vision ("$N对$n说道:这位"+RANK_D->query_respect(who)+
"身上祥云环绕,请速赴长安进宫请赏!\n",me,who);
return;
}

if (! who->query("quest/pending/food"))
return;

ob = present (who->query("quest/pending/food/id"),who);
if (! ob)
return;
if (! ob->query("no_give"))
return;

if (who->query("quest/pending/food/name") != ob->query("name"))
return;

message_vision ("$N见$n手上拿着"+ob->query("name")+",便赶紧伸手接过去。\n",me,who);
rewarding (who, ob);
destruct (ob);
}

int accept_object(object who, object ob)
{
object me = this_object();
int t;

/*
if (! ob->query("food_remaining") &&
! ob->query("liquid/remaining"))
{
message_vision ("$N摇摇头:俺老猪现在只须要吃的喝的。\n",me);
return 0;
}
*/

if (who->query("quest/reward") > 0)
{
message_vision ("$N对$n说道:这位"+RANK_D->query_respect(who)+
",俺见你身上祥云环绕,何不去从速赴长安进宫请赏?\n",me,who);
return 0;
}

if (! who->query("quest/pending/food"))
{
message_vision ("$N对$n说道:您给老猪这干什么?俺老猪尽管贪嘴也不受不义之财也。\n",me,who);
return 0;
}

if(ob->is_character()) return 0;

if (who->query("quest/pending/food/name") != ob->query("name"))
{
message_vision ("$N对$n说道:这位"+RANK_D->query_respect(who)+
",俺等着请您帮忙找的"+
who->query("quest/pending/food/name")+
",您却给俺"+ob->query("name")+",这……\n",me,who);
return 0;
}

if (who->query("quest/pending/food/id") != ob->query("id"))
{
message_vision ("$N对$n说道:这位"+RANK_D->query_respect(who)+
",俺等着您的"+who->query("quest/pending/food/name")+
",东西倒挺象,但不是同一个货;俺要的是("+
who->query("quest/pending/food/id")+"),您给的是("+
ob->query("id")+")!\n",me,who);
return 0;
}

t = who->query("quest/pending/food/time");

if (t >= uptime() && (t-MAXDELAY) <= uptime())
{
message_vision ("$N对$n摇头道:这么快就回来了?俺老猪不要假货。\n",me,who);
message_vision ("$N又吩咐道:您再花个"+chinese_number((t-uptime())/60+1)+
"分钟去寻寻。\n",me,who);
if (! DEBUG)
return 0;
else
tell_object (who,"NOW DEBUG MODE: 让老猪要下东西。\n");
}
rewarding (who, ob);
call_out ("destruct_ob",1,ob);
return 1;
}

void destruct_ob (object ob)
{
destruct (ob);
}

void rewarding (object who, object ob)
{
object me = this_object();
string reason;
int reward;

reason = "为唐人美宴寻得"+ob->query("name")+",";
message_vision ("$N对$n说道:多谢这位"+RANK_D->query_respect(who)+
reason+"真是为大唐天下民众造福哇!\n",me,who);
reward = quest_reward(who, quests_food, "food");
who->add("quest/reward",reward);
who->set("quest/reason",reason);
who->add("quest/food/times",1);
who->add("quest/food/reward",reward);
reporting (who,reason, reward, "奖分");
who->delete("quest/pending/food");
quest_done(who);
}


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