[ 14] Report in change in learning speed 鳄鱼 (Sun Jun 29)
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This is a friendly public feedback to the recent change.
I. What is changed?
Learning speed.
Before change, i could increase of 25 right-hand level
per potential.
After change, I can only get 20 increase per potential.
II. Reason of the change
The old function of learning can give a negative number
per learning, which is unreasonable.
III. Technical analysis of the change
Old learining function differenciate from the current one
by an additional 'learning bonus' which is random from -5
to 15, with an average of 5.
Negative learning is caused by the negative bonus. However,
with mass learning, only the average--5, matters.
IV. Consequence of the change
Clearly, everyone's learning speed is slower, by an absolute of
5 per potential.
For a player, usually highhand and midhand, with 40 int(wuxing),
The old speed is 25% faster.
For a normal player, with 30 int, the old speed is 33.3% faster.
For a normal newbie, with 24 int, the old speed is 42% faster.
The lower the int, the more suffers.
The change will not only slow down the growth of everyone, will
also increase the gap of highhand to midhand, and midhand to newbies.
V. Suggestions
1. Change 'learning bonus' to a 'fix bonus' which equals to the old
averge --'5'. This will make the learning speed back to old, without
any negative number.
2. If a random variable of 'kar' is preferred, the bonus function can
be random (kar/4) which is between 2 to 7, with a slightly lower
average of 4.5.
3. Learning bonus can be a function of player's daoxing, which is very re--experienced one can
learn more than a less one.
The bonus function can be (year of daoxing / 50). Personally, i prefer
this :). However, it also will place newer player at a disadvantage.
4. No more change.
Well, i can hardly comment on this.
The report is done by croc.
In hope to give players a more understanding of what is going on in the
mud. And to improve the two-way communication between players and wizs.
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