[ 32] From Players Viewpoint 甜心(Chater) (Sat Dec 13)
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* Built in skills for fighter, thief, mage, cleric, with
MULTI-CLASSING in these skills (max of 3 at v3.0)
* Complete class system of 4 classes (for multi-classing),
and sub-class/guilds for specialisation.
* Sub-class of paladin added (v2.08a)
* Sub-class of ranger added (v3.0)
* Over 100 skills already developed.
* Fully integrated race system (with various benefits and
penalties which are race dependant)
* Simple and user friendly saving party system
* Not 20, 30, 40 or 100, but INFINITE level system.
* Spells can be easily made, and have features such as area
effect, spell immunities, magic resistance, casting times,
spell components, and casting messages.
* Ability to enchant magic items, scribe scrolls, brew potions
* Searching, swimming, climbing, weather, day & night.
* Cut and paste features between bulletin boards and
mailer (and 'more' cmd).
* Player privledges at higher levels, including keeps, houses,
and the like (still yet to be completed).
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* Quit feature allows entry into the same room which you left,
if so desired.
* 'Intelligent monsters' to fight (they also are able to use
the same spells and skills as players do.)
* Inbuilt 'alias' & 'do' command (macro) system.
* Saving Party System
* Saving Inventories (on a 'Quit', not 'quit') * Weapon immunities for monsters/players
* Global channel system
* Racial restrictions for classes/sub-classes
* Advanced action commands similar to those boasted by LIMA
BEAN mud, and NANNYMuds et. al. (get the shoes from the bag,; get two shoes from t
he second bag.. etc)
* Global weapon mastery system works in conjunction with weapon
proficiencies using mapping skills (longsword : skill level,etc)
Fighter-types get more proficiencies per level, next ranger/thief/paladin,
then clerics and then mages.; Classes hence get a wc bonus to reflect this increase in skil
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